Virtual reality pavilion

Journey through time and space

Explore the lost archaeological sites of the Mediterranean through two exclusive immersive experiences offered by Ubisoft and Art Explora. Also discover recent virtual reality creations linked to the Festival's themes Art Explora : exile, migration, heritage...

Accessibility :
Accessible to the visually impaired
Accessible to the mentally handicapped
Accessible to people with motor disabilities
Accessible to the hearing impaired

All dates

Practical information

Opening hours

10:00 - 18:00

Address

Marseille's Old Port

Accessibility

The Virtual Reality Pavilion is accessible to people with reduced mobility.

Visiting time

The Millennium Cities experience lasts approximately 3 minutes. The Mediterranean Wonders experience lasts about 20 minutes if you wish to visit all 3 cities (Athens, Alexandria, Venice).

Safety

There are no specific safety constraints to consider when visiting the Virtual Reality Pavilion. We ensure that the environment is safe and comfortable for all participants.

Visit itinerary

The visit to the Virtual Reality Pavilion is done in scheduled sessions at specific times. Upon arrival, you will be greeted and guided to your virtual reality session. You will be provided with a virtual reality headset and guided throughout the experience.

Mediterranean wonders

Embark on a journey to the Golden Age of Alexandria, Athens, and Venice!

This brand new experience has been developed for the needs of the Art Explora Festival and allows you to immerse yourself in the past at the heart of 3 iconic cities at the height of their splendor:

  • Athens during the Classical era (5th century BCE)
  • Alexandria at the twilight of the Ptolemaic dynasty (1st century BCE)
  • Venice during the Italian Renaissance (15th century)

The VR modeling of these 3 cities is derived from the worlds of the Assassin's Creed video game franchise developed and published by Ubisoft.
To create the most authentic worlds possible, extensive research is consistently conducted prior to the creation of each Assassin's Creed game by Ubisoft's research teams, in close collaboration with external experts from around the world.

© Ubisoft

© Ubisoft

AGE-OLD CITIES: A VIRTUAL JOURNEY FROM PALMYRA TO MOSUL

This experience was developed in 2017 by Ubisoft using data from Iconem, a startup specialized in 3D scanning of heritage sites. Ubisoft has created an original virtual reality experience that provides a realistic and emotionally rich immersion at the heart of six monuments that have been destroyed or threatened by recent conflicts or natural erosion in Syria, Libya, and Iraq.

Age-Old Cities has been readapted by Ubisoft specifically for the Art Explora Festival.

(HI)STORY OF A PAINTING : THE LIGHT IN THE SHADOW

This experience explores the extraordinary story of one of today’s most celebrated Baroque artists: Artemisia Gentileschi. We follow her journey as she navigates a world where women have virtually no rights, and becomes one of Europe’s most celebrated and in-demand painters of her time. Artemisia painted herself into posterity within her own lifetime – this story is about how she rose up against the odds and continues to capture our imaginations today.

Fat Red Bird and Monkey Frame

Joséphine Derobe

Meet Mortaza

At the age of 24, Mortaza had to flee his own country, Afghanistan, because he was sentenced to death by the religious authorities. Forced into exile, through a dangerous and clandestine road, Mortaza will reach Europe to join the country he wished to ask for asylum: France.

DAWN OF ART

Humanity’s first masterpiece was created 36,000 years ago in Ardèche, France. Within Chauvet Cave lies thousands of drawings - traces of our past - enclosed forever. The Dawn of Art is a VR experience, including both an immersive film and a virtual visit of the cave that invites you to meet your prehistoric ancestors, the first humans who ventured in a deep subterranean world and left their marks preserved on the walls.

Atlas V

Les Produits Frais

Isle of the Dead

A journey out of time, from an ordinary apartment to our final destination, guided by Charon, the smuggler of the Underworld. The horizon is the same for everyone, immutable, inevitable. The question is, in all times, in all civilizations, always the same: what is there after? Is there only something?

BARRA - Off sITe

Founded in 2021 between Paris and Gaza, the HAWAF collective aims to (re)build a besieged community through an imaginary museum - the Sahab Museum (English translation The Cloud Museum). In this interactive virtual reality headset experience, users find themselves in a partially destroyed lunar terrain, facing a tigress who will guide them throughout the experience. Following the tigress, the user is invited to collect and contemplate artworks lost and/or damaged, then return them to the Sahab Museum, where they belong.

Atlas V

Partners

Frequently Asked Questions

Is access to the Virtual Reality Pavilion free?

Access to the Virtual Reality Pavilion is entirely free of charge.

Do I need to make a reservation in advance to access the Virtual Reality Pavilion?

We recommend that you reserve your time slot in advance to guarantee access to the Virtual Reality Pavilion. Reservations can be made via our online ticketing service. 

What equipment is required to participate in the virtual reality experiences?

All necessary equipment, including virtual reality headsets, will be provided on-site. You do not need to bring your own equipment.

Are there any medical contraindications to consider before participating in the virtual reality experiences?

Some individuals may experience adverse effects such as nausea or dizziness when using virtual reality headsets. If you have specific medical concerns, we recommend consulting with a healthcare professional before participating.

Do I need to know how to play video games to enjoy the experiences?

The Virtual Reality Pavilion experiences are accessible to everyone. You don't need to be a gamer; simply immerse yourself and follow the narrator's guidance or select game icons for additional information and historical anecdotes about the content.